The GameMasterClass book is now available! You can get it here: www.drivethrurpg.com/product/374534/Gamemasterclass
A series of articles providing advice and guidance to tabletop RPG gamemasters.
A series of articles providing advice and guidance to tabletop RPG gamemasters.
- Play Safe - An exploration of safety tools and consent in tabletop roleplay. Published in Parallel Worlds issue 6
- Session Zero - Why it is so important to have a session zero before you start your campaign. Published in Parallel Worlds issue 8
- Assembling the Cast - A discussion of character creation, and why party creation may be more important. Published in Parallel Worlds issue 9
- Creating Your World - Some advice for worldbuilding for a tabletop RPG campaign. Published in Parallel Worlds issue 10
- Here There be Dragons - The art of improvisation, and why it is an essential skill to learn. Published in Parallel Worlds issue 11
- Your Voice in the Party - Gamemaster PCs and why they might be worth the risk. Published in Parallel Worlds issue 12
- They Know More Than Me - How to deal with the problem of player knowledge being greater than GM knowledge. Published in Parallel Worlds issue 13
- Journey or Location - An exploration on the difference between travelogue campaigns and those that focus on a static setting. Published in Parallel Worlds issue 14
- Crafting a Compelling Villain - Your antagonist is one of the most important things to do well for a memorable campaign - here I discuss how to go about it. Published in Parallel Worlds issue 15
- Populating your World - A world can only ever feel as real as the people in it, so here I discuss strategies for creating NPCs. Published in Parallel Worlds issue 16
- Can I Buy a Shovel - How to react to curveballs and build trust with your players. Published in Parallel Worlds issue 17
- Story, Plot, and Narrative - What can they mean in an RPG context, and how to best use them. Published in Parallel Worlds issue 18
- Writing Plot and Managing Pace - Tips on pulling a good plot together, and using it to keep momentum going. Published in Parallel Worlds issue 19
- What Players Want - a look at the different parts of a game different players enjoy, and how to balance them out. Published in Parallel Worlds issue 20
- From Tabletop to Desktop - a look at the difficulties you might face in taking your game online. Published in Parallel Worlds issue 21
- When Dice Fail - what to do when the dice simply won't go your way. Published in Parallel Worlds issue 24
- Conflict not Combat - pivoting your story away from endless fights and into something with a little more variety. Published in Parallel Worlds issue 26